Today, I doodled. And I don’t mean pictures. I played around with a plot.
It’s an old idea. Actually, the original idea is about fifteen years old, I wrote the beginning of the story when I was still a teenager. Two or three years ago I re-discovered it, knocking around on my computer, and at the first time of reading it again, I laughed out loud.
In a good way.
So I started doodling with it, every time I thought of it. Because that’s what I do with stories. I think of them, I go all enthusiastic, start writing, find out that I have no structure whatsoever and then put it away in some folder on the computer. And every time I feel like it, I take it out and start playing around with it.
Somehow I seem to believe that stories finish themselves, if only I wait long enough and play around with them from time to time. Maybe they mate. Or they need time to hatch. I’m not sure. It doesn’t work anyway. They don’t grow.
So today I doodled on this idea. I wrote an interview with the main character, which I didn’t finish because he was way too talkative. He also kept hitting on me. So I ended it, but I learned a lot about him. Like, that his friends call him Dev. The name I gave him was Devlin, but he doesn’t like that. He thinks it’s too Celtic. Too grown-up. Too serious.
Then I went with my old and trusted method of just asking questions of myself and answering them. Mainly, I ask ‘why’. It sort of develops from there by itself until I have a pretty good idea of where it’s all going. It did work – as in I have some more ideas – but it also brought some new challenges that I hadn’t thought of, and the most important one is that the stakes aren’t high enough. All the events and actions I’m putting on the line for Devlin (or rather Dev, as I now know) – he’d never in a million years do them! And the reasons I had before, that would make him do it, aren’t strong enough. I need to be much, much more mean towards him.
At that point, I thought that some really serious structure would help, and I brought out my little chart of what has to happen in which part of the story (first part: introduce character, establish setting, dump character into problem – second part: character tries to solve problem, fails, … and so on and so on). I tried to fill it in, but didn’t succeed much beyond the first part. Structure. I need some. Also, I need some more fiery hoops for Dev to jump through. And bigger rewards to make him jump in the first place.
I never used to do this much plotting, but I think that’s the main reason why my stories don’t mate. Or hatch. Or don’t grow in any way. I need structure.
What about you?